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Co-Development Services

Arrival provides specialized co-development services designed to integrate directly into the most demanding pipelines. Our teams bring targeted expertise in technical, visual, and operational disciplines to solve complex bottlenecks and support core development goals with focus, execution, stability, and results.  Less risk, more results - with you in control.

Cinematics

Arrival offers iconic cinematic sequences that drive narrative energy and adhere strictly to technical requirements. Our pipeline offers everything from early visualization to final render so all assets perform well within engine and endpoint specifications.

Realtime & Pre-Rendered

Arrival excels at both in-engine realtime cutscenes and high-fidelity pre-rendered sequences. Our team adapts to your specific engine constraints and visual targets to maintain consistency across the entire project. We ease the transition between gameplay and story moments so players stay engaged and locked in.

Animation

Our animators deliver keyframe animation and motion-capture cleanup aligned to specific rigging standards. We focus on weight, timing, and precise posing to support both subtle interactions and heavy action sequences. Every animation is stress-tested in-engine to guarantee smooth playback and optimal blending.

UE5 Sequencer

Arrival leverages expertise in Unreal Engine 5's Sequencer to build out complex, multi-layered scenes. Our focus maintains an efficient, non-linear timeline that flexes for rapid editorial adjustment. Our workflow means your directors iterate quickly during production with no lag.

Lighting

We originate and implement lighting setups that sets the  mood while coming in tight under performance budgets. Our process balances artistic direction with technical constraints, utilizing both baked and dynamic lighting models. We focus on character readability and environmental depth for consistency across all hardware targets.

Assembly

We handle the complete integration of characters, environments, and props into game engines with grace and ease. Our technical artists pre-check all assets so content is  properly linked and optimized before scene construction even begins. Our focus prevents downstream render errors and performance bottlenecks at every stage.

UI/UX

Our human touch prioritizes functionality and immediate player comprehension. The Arrival support approach strips away friction, ensuring players can navigate complex game systems quickly and effectively.

Design

Arrival design starts with wireframing and flow mapping to baseline a logical hierarchy for all player-facing information. We build modular UI systems that can scale across different aspect ratios and screen resolutions. The core objective is to deliver critical information clearly without cluttering the screen space.

Motion

Arrival integrates motion design to provide clear, immediate feedback for player interactions. Subtle animations are used to guide the player's eye to critical information or newly unlocked features. These transitions are kept brief and responsive so they never slow down navigation.

Usability

 Iterative testing on interface prototypes that identify and resolve navigation roadblocks is the heart of our process. Arrival analyzes player interaction patterns to refine control schemes and menu layouts, using a data-driven approach that is intuitive for both new and veteran players.

VFX

We apply targeted visual effects to the UI layer to highlight important milestones, such as level-ups or critical warnings. These effects are built cleanly to avoid interfering with the underlying gameplay visibility. All 2D and 3D UI VFX are heavily optimized to run efficiently on top of the main game render.

Art

Arrival shines at producing bespoke 2D and 3D UI assets that match the established art direction. From typography selection to custom iconography, every element is built to maintain visual consistency. We optimize all UI textures and materials to minimize memory overhead on the GPU.

Technical Art

Arrival's technical artists solve complex production bottlenecks by building efficient, scalable tools and workflows. We bridge the gap between art and engineering to keep content creation at it's best.

R&D

Arrival is always innovating  and prototyping new technical solutions that overcome specific visual or performance challenges. Our team evaluates upcoming rendering features and software updates to determine their viability for your specific production pipeline. We deliver documented, working prototypes bespoke and wholly owned by you..

Houdini

We utilize Houdini to build procedural generation tools for complex environments, terrain, and hard-surface modeling. This allows for rapid iteration and massive scalability, particularly for large-scale or open-world projects. Our procedural workflows are specifically designed to output clean, game-ready topology and UVs.

Pipelines

Arrival architects and documents customized asset pipelines from source software into the game engine. Our solutions minimize manual data entry and reduce the likelihood of user error during asset export. This standardization ensures all team members are working within the same technical parameters.

Optimization

We conduct deep profiling of game scenes to identify and resolve memory leaks, draw call spikes, and heavy shaders. Our technical artists rework problematic assets and materials to hit strict frame-rate targets across all consoles. We provide detailed performance reports and actionable guidelines to prevent future regressions.

Tooling

We develop custom scripts and plugins for Maya, Blender, and Unreal Engine to automate repetitive tasks. These tools are designed with clean interfaces to ensure high adoption rates among your art team. By reducing manual busywork, we free up your artists to focus purely on content quality.

Realtime VFX

Arrival's specialized post production team provides comprehensive audio services tailored for linear media, cut scenes, trailers, and commercials. We specialize in creating dynamic and immersive sound through elite linear design, Foley, dialogue editorial, and final mix. Our team can also provide casting, recording, licensing and broadcast trafficking services. From the initial concept to the final deliverable, our focus is on creating a powerful auditory experience that elevates your story and audience across screens.

Fluid Simulations

We create realtime fluid dynamics for water, fire, and chemical reactions that react logically to player inputs. Our simulations are baked down into highly efficient flipbooks or optimized vector fields. This ensures the behavior looks complex while remaining cheap to render in-engine.

Atmospherics

We build volumetric fog, weather systems, and ambient lighting passes that ground your environments. These systems are designed to scale dynamically based on the player's location and the time of day. We utilize optimized rendering techniques to keep these heavy effects well within strict performance budgets.

Particle Systems

We design modular particle systems for combat abilities, weapon impacts, and environmental ambient effects. Our setups utilize GPU-driven particles to allow for massive scale and physical collision without taxing the CPU. We carefully manage overdraw to ensure frame rates remain stable during heavy action.

Post Processing

We configure camera effects, color grading, and lens treatments to finalize the visual output of the frame. Our setups include customizable tone mapping and depth-of-field rules tailored to specific gameplay states or cinematics. We ensure these final passes are cleanly integrated without introducing input latency.

Destruction

We implement rigid body dynamics and fracture setups for interactive environmental destruction. Our team optimizes physics calculations to ensure debris interacts realistically with the player and the world. We balance visual chaos with clean collision meshes to prevent gameplay interference.

Optimization

We strictly manage the performance cost of all VFX through aggressive Level of Detail (LOD) setups and shader complexity reduction. Our team monitors particle counts and transparency layers to prevent GPU bottlenecks during intense gameplay scenarios. We ensure every effect scales gracefully across different hardware tiers.

DevOps

Arrival builds and maintains the secure, high-speed infrastructure required for modern distributed game development. Our DevOps solutions ensure your engineering and content teams can build, test, and deploy without friction or bottlenecks.

Hands on Keyboard

Cloud-based CI/CD Solutions

We architect Continuous Integration and Continuous Deployment pipelines that support both on-site and remote developers. Our cloud infrastructure scales dynamically to handle peak compilation times and automated testing loads. This ensures consistent, stable daily builds regardless of where your team is located.

TeamCity

We integrate TeamCity to orchestrate automated builds, unit tests, and code quality checks across multiple branches. Our configurations provide immediate notifications to specific developers when a commit breaks the build. This ensures that broken code is identified and reverted before it impacts the rest of the studio.

Horde

We implement and manage Epic Games' Horde distributed computing system to accelerate engine and shader compilation. By pooling network resources, we drastically reduce wait times for your engineering and technical art teams. Our setup includes active monitoring to quickly identify and resolve failed distributed builds.

Secure Build Delivery

We establish encrypted, enterprise-grade pipelines to automate the distribution of packaged game builds to QA teams, stakeholders, and external partners. Our protocols comply with strict security requirements to prevent unauthorized access or data leaks. This guarantees that everyone is securely reviewing the correct, most up-to-date version of the project.

Perforce

We provide expert administration for Perforce Helix Core, optimizing server performance for massive binary asset repositories. Our team sets up custom edge servers and proxy configurations to guarantee fast sync times for remote artists and developers. We also enforce strict security and access controls across your entire depot.

SNDBS

We deploy SN-DBS (Distributed Build System) to leverage the idle CPU cycles of your studio's workstations. This system automatically distributes code compilation tasks across the local network, significantly speeding up C++ build times. We configure these systems to run invisibly in the background, ensuring they never disrupt active users.

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